Rain98 is a Lo-Fi psychological suspense game from C#4R4CT3R in which you share a flat in 1998 Tokyo with Reina Amehara, a girl who calls herself Angolmois and wants the world to end. It plays as a visual novel with adventure sections bolted on: you read the story, take her requests, walk the rainy streets of Shibuya, and fill her Angel Passport with stickers — the ritual meant to finish the world off.
The free demo unlocked on Steam on 16 October 2026: from the opening of the story to the first half of Chapter 2, over three hours in nine languages. The full game is still a 2026 release with no firm date, expected to run 10 to 15 hours. This site covers the demo as it is now, plus everything the studio has said about what comes next.

Start here
- Playing for the first time? Start with the demo guide, then the walkthrough.
- Stuck on the systems? Angel Passport stickers and piecework money are the two loops the demo runs on.
- Waiting for the full release? Release date and platforms collects the studio's own statements.
- Want the short version? The FAQ answers the questions players keep asking.
Before you install
| Question | Answer |
|---|---|
| Cost | The demo is free; the full game has no Steam price yet |
| Size and specs | 6 GB storage, Windows 10, Intel Core i5-8250U, 8 GB RAM, Intel UHD Graphics 620 |
| Languages in the demo | Nine: English, Japanese, Simplified and Traditional Chinese, Korean, French, German, Brazilian Portuguese, Latin American Spanish |
| Voice | Japanese is the language with full audio support |
| How long | Three hours and up, ending in the first half of Chapter 2 |
| Controller | Full controller support, plus DualSense support in the demo |
| Streaming | Explicitly allowed, monetised or not |
The two halves of every session
Rain98 alternates between two modes, and knowing which one you are in explains its pacing.
Novel segments are where the story lives: you read, answer Reina, and watch the mood of the flat shift. Adventure segments open the world up — you leave the apartment, walk 1998 Shibuya, and interact with shops and objects. Piecework, chores and sticker chances all sit on the adventure side.
Money is not decoration: the store page says piecework at home covers living expenses, and that earning enough makes your days with Reina livelier.









